﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace NinjaToolbox.SubComponentModule.Example
{
    [TargetModel(typeof(SE2_FSM_Model))]
    public class SE2_FSM_ModelEditor : SubComponentModelEditorBase
    {
        protected override float GetInspectorGUIHeight()
        {
            return 10f;
        }

        protected override void OnInspectorGUI(Rect rect)
        {
        }
    }
}
